Genre: Tool
Engine: Unreal Engine 5
Editor: Angelscript
Platform: PC
Time: 4 weeks
The tool uses a recursive material to load patterns onto a material thus stacking patterns without the use of decals. The purpose of this tool was to independantly of any project; be able to load in any mesh and/or cosmetic and apply colour,patterns and emblems to the mesh and then exporting directly to the computer.
Inspired by Embark Studios in-house Cosmetic Customizer tool. It being the reason I challenged myself to Unreal Angelscript