Specialization:
Cosmetic customizer

Genre: Tool

Engine: Unreal Engine 5

Editor: Angelscript

Platform: PC

Time: 4 weeks


This project is aimed at making it easier to customize already existing cosmetics for purpose of creating variants of the same mesh.

Scene: Christopher Lundkvist
Mesh: a.moreno ( Fab )

The tool uses a recursive material to load patterns onto a material thus stacking patterns without the use of decals. The purpose of this tool was to independantly of any project; be able to load in any mesh and/or cosmetic and apply colour,patterns and emblems to the mesh and then exporting directly to the computer.

Inspired by Embark Studios in-house Cosmetic Customizer tool. It being the reason I challenged myself to Unreal Angelscript