Personal Project:
Map Partition
/
Recreation of Hearts of Iron IV

Genre: Tool

Engine: Unity

Platform: PC

Time: 4 weeks


This tool is a recreation of how Paradox especially Hearts of Iron IV handles their maps and how to keep track of "provinces".

The concept works is currently that I randomly place points on a map and use voronoi to make shapes from the points.
I then you give out the a colour id to every shape. Using rgb i can get around 16 million different combinations before I run out. The colour of a province act as a kind of key which can be used to get information about the "province" or tile. Such as an owner country or if the unit is allowed to pathfind there.

Inspired by Paradox Interactive' Hearts of Iron IV way of doing map "Provinces".

Light recreation of Hearts of Iron IV

Collage of the menus in the game